Time

=Time Websites=

K-2
A great game based on Little Red Riding Hood. Children need to set the clock at the correct times to stay ahead of the wolf. The clickable "buttons" are located on the lower part of the screen so they are easy for little ones to reach. Note: the wolf "eats" Red Riding Hood if the students make too many mistakes.
 * What's the Time Mr. Wolf?**

Students read the time in words and then stop the clock when the hands are in the correct position. You can adjust the speed of the hands. Good vocabulary practice.
 * Bang on Time**

In the time section of this website students work from a circular grid to tell the time one hour away, or one month away.
 * Measures**

A large interactive clock with buttons that allow the hands to be moved forward or backward in increments of 1 minute, 5 minutes, 15 minutes, or 1 hour.
 * Analogue Clock**

Two activities: The first will display the hands on the clock for any time entered. The second activity will randomly place the hands on the clock and students must enter the correct time. There are 3 levels for this activity. The 1st level generates times on the hour and half hour; the 2nd level to 5 minute intervals; the 3rd level to 1 minute intervals. My only complaint is that the clock could be larger in size.
 * Clock Wise**

This activity is similar to other online clocks that allow you to move the hands independently with one notable exception: you can spin the clock by its outer red ring to randomly move the hands of the clock.
 * Interactive Whiteboard Clock**

Given two clocks, students must adjust the hands of the second clock to reflect the change in elapsed time. In another problem students must read and adjust the time on a digital clock. Problems are presented in hours, minutes, and even seconds. The analogue and digital clocks appear randomly, but you may click on the "new problem" button as often as needed to generate the type of clock you want.
 * What Time Will It Be?**

You must download and install an executable file to run this program from your computer. You can display an analog clock, a digital clock, or both. Clocks can be moved and resized to fit your display. The time can be adjusted either forward or backward in time increments from 1 minute to 1 hour and everything in between. Move your mouse to the perimeter of the analog clock face and the minutes past the hour will be displayed. Clicking there will move the minute hand to that position. Click the numbers on the clock face to move the hour hand. The clocks can be running or stopped. Digital time can be shown in either 12 or 24 hour format.
 * Tell the Time**

Students must drag all 12 numbers to the appropriate place on an analogue clock face.
 * Fill the Digits on the Clock**

Remember the nursery rhyme? Well this fun game actually recites the rhyme, animates the mouse running up the clock, and then presents students with a time problem: "The clock struck..." and allows students to move the hands and then check their answer. You may choose time problems on the hour, or half hour. NOTE: the hour hand must be placed half way between numbers for any times on the half hour.
 * Hickory Dickory**

Students must drag the randomly generated words (five past, twenty to, half past) to the correct locations on a clock face. Times are in 5 minute intervals.
 * Fill the Words on the Clock**

Students manipulate the hands of an analog clock to a time that is either one hour earlier or later than a given clock. The increments may include times on the quarter past/to, half past, or on the hour. Instructions and feedback are both written and spoken.
 * One Hour Earlier/One Hour Later**

Both written and audio instructions are given. You may select either times in 30 minute (o'clock, half past), or 15 minute (quarter past, quarter to) intervals.
 * Set the Clock**

3-5
A great site for helping children tell the time using both analog and digital times. However, the digital clock is displayed in 24 hour (military) time. This giant clock allows you to move the hands in increments of 1, 5, 10, 15, 30 minutes and 1 hour either forward or backward. Also displays AM and PM.
 * Class Clock**

Turn the clock forward or backwards in different time periods. Change time into words i.e. ten minutes past twelve. Uses both analog and digital times.
 * Clock**

A game that's good for demonstrating vocabulary associated with telling time. Uses both analog and digital. The animation and music are really FUN! To solve the problems presented in this game you must add hours and minutes to the current time, and select the new time from 3 digital clocks. The game window is somewhat small and may be hard to see for those furthest from the SMARTboard unless you use the full screen button.
 * Clockworks**

This site ask students to compare time in minutes and hours. There are 3 levels of difficulty. A sample question might be to determine if 65 minutes is greater than, less than, or equal to 1 hour. Students will select the correct sign: < > = to answer each question.
 * Calculating Time**

Students are presented with a time line, and asked to calculate the difference between two times. Problems vary in the level of difficulty, HOWEVER a 24 hour clock is used!
 * Difference Between Two Times**

Here's the description found on the website: "There are 2 clocks that have draggable fingers to set a ‘from’ and ‘to’ time. The number line shows whole hours and 15 minute intervals. You can annotate directly to this using the built in annotation and your notes will scroll with the number line. Using these tools you can demonstrate how to use a number line to calculate how much time there is between 2 given times." My recommendation is to use it over a period of time no greater than a few hours, so that the starting and ending times can remain on the same screen.
 * Elapsed Time Line**

Set the time in either 1 minute or 5 minute increments on two digital clocks, and then calculate the time between them. You may use either a 12 hour or 24 hour clock. No answers are given.
 * Compare Digital Clocks**

Similar to the previous website, but using analog clocks with movable hands. Again, no answers are given, but these could be used to help students visualize times given in a word problem.
 * Comparing Clocks**